000 03726ctm a2200445 i 4500
999 _c300
_d300
001 1029294199704786
003 OSt
005 20190805145859.0
008 141218t20152015nyua b 001 0 eng d
010 _a2014950271
020 _a9780374535636
_q(paperback)
020 _a0374535639
_q(paperback)
035 _a(OCoLC)898419451
_z(OCoLC)930593619
035 _a(OCoLC)ocn898419451
040 _aYDXCP
_beng
_erda
_cYDXCP
_dPX0
_dOCLCO
_dCDX
_dBDX
_dOCLCQ
_dOCLCF
_dWRF
_dCOH
_dGZS
_dSINLB
_dCDX
_dA7U
_dWEA
_dGILDS
_dOCLCO
_dFDA
042 _anbic
082 0 4 _a510 PAR
_223
100 1 _aParker, Matt
_c(Mathematician),
_eauthor.
245 1 0 _aThings to make and do in the fourth dimension :
_ba mathematician's journey through narcissistic numbers, optimal dating algorithms, at least two kinds of infinity, and more /
_cMatt Parker.
246 3 0 _aMathematician's journey through narcissistic numbers, optimal dating algorithms, at least two kinds of infinity, and more.
250 _aFirst American paperback edition.
264 1 _aNew York :
_bFarrar, Straus and Giroux,
_c2015.
264 4 _c©2015.
300 _a463 pages :
_billustrations ;
_c21 cm.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
500 _aOriginally published: London : Particular Books, 2014.
504 _aIncludes bibliographical references and index.
505 0 _aThe zeroth chapter -- Can you digit? -- Making shapes -- Be there and be square -- Shape shifting -- Shapes : now in 3D -- Pack it up, pack it in -- Prime time -- Knot a problem -- Just for graphs -- The fourth dimension -- The algorithm method -- How to build a computer -- Number mash-ups -- Ridiculous shapes -- Higher dimensions -- Good data die hard -- Ridiculous numbers -- To infinity and beyond -- The subsequent chapter -- The answers at the back of the book.
520 _a"Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do--through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts. In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity--and slightly beyond. Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it"--Publisher's description.
650 0 _aMathematics
_vPopular works.
650 0 _aMathematics
_vHumor.
650 0 _aMathematical recreations.
650 7 _aMathematical recreations.
_2fast
_0(OCoLC)fst01012120.
650 7 _aMathematics.
_2fast
_0(OCoLC)fst01012163.
655 7 _aHumor.
_2fast
_0(OCoLC)fst01423696.
655 7 _aPopular works.
_2fast
_0(OCoLC)fst01423846.
942 _2ddc
_cNFIC