| 000 | 01236cam a2200325 a 4500 | ||
|---|---|---|---|
| 999 |
_c1062 _d1062 |
||
| 001 | (Sirsi) a794781 | ||
| 003 | OSt | ||
| 005 | 20200911092130.0 | ||
| 008 | 140110s2013 nyu d 000 1 eng d | ||
| 020 | _a9780062093004 (pbk.) : | ||
| 020 | _a0062093002 (pbk.) : | ||
| 040 |
_aYDXCP _beng _cYDXCP _dBDX _dOCLCQ _dFMU _dMUJ _dTAE |
||
| 042 | _anbic | ||
| 082 | 0 | _aFIC KIN | |
| 100 | 1 | _aKincaid, S. J. | |
| 245 | 1 | 0 |
_aInsignia / _cS.J. Kincaid. |
| 250 | _a1st pbk. ed. | ||
| 260 |
_aNew York : _bKatherine Tegen Books, _c2013. |
||
| 300 |
_a446, 12 p. ; _c21 cm. |
||
| 500 | _aIncludes a preview of Vortex, the second book in the Insignia trilogy. | ||
| 520 | _aTom, a fourteen-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet. | ||
| 521 | 1 | _a13-18. | |
| 586 | _aA Junior Library Guild selection, 2012. | ||
| 650 | 0 |
_aVirtual reality _vJuvenile fiction. |
|
| 650 | 0 |
_aVideo games _vJuvenile fiction. |
|
| 650 | 0 |
_aSoldiers _vJuvenile fiction. |
|
| 650 | 0 |
_aSpace warfare _vJuvenile fiction. |
|
| 655 | 0 | _aScience fiction. | |
| 942 |
_2ddc _cFIC |
||